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· · · colon zero - the origin of aids :0
| First Posts ArchiveFirst post by: lemm
On date: 2009-07-05 In thread: Welcome to Keen: Modding! Hi, I'm new to modding, and no real programming experience. I took a couple semesters of compsci electives (Java, lol) a few years back. I just downloaded a pile of tools for the vorticons trilogy: modkeen, ckpatch, mindbelt, tileinfo, unlzexe, and the giant index of patches. For my first project I just want to make a few keen 2 levels, and maybe some new background tiles using the extra empty squares leftover in the 2til0000.bmp. ... but I have a few questions ... 1. Are those empty squares in the tileset just empty space that I can edit? 2. I was reading over the ckpatch and the behaviour readme in the patch index/keen1/sprites folder, and as I understand, it works something like this: The %patch <offset> <bytestream> command in ckpatch overwrites the memory starting at offset with bytestream bytes. A "behaviour" is a subroutine, and the $ABCD is the memory address the program arrives at when it gets to the end of this subroutine? For example: %patch $1A22 $4F $19 #Yorp walks toward Keen, turns around when hitting walls [Yorp after searching for Keen]
Am I understanding this right? 3. How do you people determine what memory address does what?
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