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Design & Implementation
Copyright © 2008-2010
by Alan Faubert : CK Guy

· · ·

psychonauts purchased on gog.com finally - what took me so long

 

Bipship Articles

— Galaxy TileInfo Format IN PROGRESS —

[work in progress article]

TopFlag values

00 Fall through

01 Flat top
07 Bottom >> Top
06 Bottom >> Middle
05 Middle >> Top
04 Top >> Bottom
02 Top >> Middle
03 Middle >> Bottom

11 Flat top with pole
09 Deadly (and can't land on in God mode)
39 Fuse (Keen 5 only)
21 Giant switch (on) (Keen 6 only)
29 Conveyor belt (Keen 6 only)

MiscFlac values

00 No special properties
01 Pole
02 Door (or entry to Miragia (Keen 4))
03 Deadly

15 100 points
16 200 points
17 500 points
18 1000 points
19 2000 points
1A 5000 points
1C Neural stunner
04 Collect 100 to get 1UP
1B 1UP

0F Switch for bridges (Keens 4+5 only)
12 Bridge (Keens 5+6 only)
05 Switch for moving platforms (off) (Keens 4+5 only)
06 Switch for moving platforms (on) (Keens 4+5 only)
11 Sprite path arrow (Keens 5+6 only)
07 Red keygem holder
08 Yellow keygem holder
09 Blue keygem holder
0A Green keygem holder

10 "Moon" floor tile (Keen 4 only)
20 Keycard door (Keen 5 only)
21 Elevator on map (left side) (Keen 5 only)
22 Elevator on map (right side) (Keen 5 only)
1F Little Ampton computer (Keen 5 only)
14 Teleport entrance (Keen 5+6 only)
13 Active zapper (top) (Keen 6 only)
1E Inactive zapper (Keen 6 only)

BottomFlag values

00 Jump through

01 Flat bottom
04 Bottom >> Top
02 Bottom >> Middle
03 Middle >> Top
07 Top >> Bottom
06 Top >> Middle
05 Middle >> Bottom

11 Pole going through
21 Giant switch (off) (Keen 6 only)

This has been pretty much subsumed by the Modding Wiki. I don't really see a future for this section anymore.